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Demons of the Goetia, their Seals and Abilities

The following is a list of attributed sigils or seals of demons. In demonology, sigils are pictorial signatures attributed to demons, angels, or other beings. In the ceremonial magic of the Middle Ages, sigils were used in the summoning of these beings and were the pictorial equivalent to their true name.

The Lesser Key of Solomon is one of the most famous grimoires in Western occultism. Compiled anonymously in the 17th century, it contains five books: Ars Goetia, Ars Theurgia-Goetia, Ars Paulina, Ars Almadel, and Ars Notoria. The most well-known section, the Ars Goetia, documents 72 demons that King Solomon supposedly controlled using a magical ring and seals.

This guide focuses on the demons specifically named in the Ars Goetia and mentioned in the source text. Each spirit has a unique sigil, power, and rank. If you intend to summon any of these spirits, always use a magic circle and proper ritual protections.


List of Demons from the Ars Goetia (with Powers)

Sigils of demons from the Goetia.
Sigils of demons from the Goetia.

1. Bael

Appears as a man, cat, toad, or all three. Grants the power of invisibility.

2. Agares

Teaches all languages, causes earthquakes, and bestows noble titles.

3. Vassago

Good-natured. Reveals things past and future. Finds lost or hidden items.

4. Samigina

Appears as a small horse or ass. Teaches sciences and speaks of souls who died in sin.

5. Marbas

Reveals secrets, causes and cures diseases, grants mechanical wisdom.

6. Valefor

A good familiar but tempts theft.

7. Amon

Reveals past and future, causes feuds, reconciles disputes.

8. Barbatos

Understands animal languages, reveals hidden treasures, and reconciles people.

9. Paimon

Powerful king. Teaches sciences, controls others, gives familiars. Requires offerings.

10. Buer

Heals illness, teaches philosophy and herbology. Provides familiars.

11. Gusion

Reveals all things past, present, and future. Reconciles friendships.

12. Sitri

Inflames lust and reveals nudity.

13. Beleth

Fierce at first. Grants love and must be summoned within a triangle using a hazel wand.

14. Leraje

Causes battles and festering wounds from arrows.

15. Eligos

Reveals secrets of war, causes love from nobles and great persons.

16. Zepar

Causes women to love men, but makes them barren.

17. Botis

Reveals past and future, reconciles friends and foes.

18. Bathin

Knows virtues of herbs and stones. Teleports people.

19. Sallos

Causes love between men and women.

20. Purson

Knows all hidden things, grants treasure, reveals divine secrets, gives familiars.

21. Marax

Teaches astronomy and liberal sciences. Grants wise familiars.

22. Ipos

Reveals all things past, present, and future. Makes men witty and brave.

23. Aim

Makes men witty and gives truthful answers to private matters.

24. Naberius

Makes men skilled in arts and sciences, especially rhetoric. Restores honor.

25. Glasya-Labolas

Teaches all sciences. Causes bloodshed. Grants invisibility and favor.

26. Bune

Grants wisdom, wealth, and eloquence. Moves dead spirits.

27. Ronoue

Teaches rhetoric and languages. Grants loyal servants.

28. Berith

Turns metals into gold. Confirms dignities. Requires a ring.

29. Forneus

Teaches rhetoric and languages. Makes one beloved by friends and enemies.

30. Foras

Teaches herbology, logic, and ethics. Discovers treasure. Grants invisibility and longevity.

31. Asmoday

Grants arithmetic, astronomy, geometry, and crafts. Reveals treasure. Makes one invincible.

32. Gäap

Transports people, delivers familiars, answers truthfully.

33. Furfur

Causes storms and love. Reveals divine truths if in a triangle.

34. Marchosias

A strong fighter. Once of the Order of Dominations.

35. Phenex

A poetic demon. Hopes to return to Heaven after 1,200 years.

36. Halphas

Builds towers and arms them. Speaks hoarsely.

37. Malphas

Builds houses and towers. Knows enemies’ secrets. Accepts sacrifices but may deceive.

38. Räum

Steals treasures, destroys dignities, causes love. From the Order of Thrones.

39. Focalor

Kills by drowning. Controls wind and sea. Hopes to return to Heaven.

40. Vepar

Rules over seas and ships. Causes death by infection.

41. Sabnock

Builds fortresses. Causes festering wounds. Grants familiars.

42. Shax

Steals senses and wealth. Brings horses. Lies unless bound in triangle.

43. Vine

Discovers secrets, witches, and builds towers. Controls storms.

44. Bifrons

Teaches astrology and geometry. Moves corpses. Lights ghostly candles.

45. Vual

Gains love and friendship. Reveals past, present, and future. Of the Order of Powers.

46. Haagentie

Makes men wise. Transmutes metals and liquids.

47. Crocell

Creates noises like water. Warms water. Discovers hidden baths.

48. Furcas

Teaches philosophy, astrology, rhetoric, logic, palmistry, and pyromancy.

49. Balam

Speaks hoarsely. Grants invisibility and knowledge of past, present, future.

50. Camio

Understands animal speech and water sounds. Gives truthful answers.


Ritual Safety: Using the Magic Circle

Using the magic circle in ritual ensures spiritual protection, establishes a sacred boundary, and helps contain and direct magical energy during evocation.
Using the magic circle in ritual ensures spiritual protection, establishes a sacred boundary, and helps contain and direct magical energy during evocation.

If you intend to summon any Goetic spirit:

  • Draw a magic circle using chalk, salt, or flour.
  • Include protective symbols like pentacles, runes, or crosses.
  • Use incense to protect yourself and attract the demon.
  • Never rely solely on visualization—physical ritual is essential.

The magic circle is not a sign of fear, but a fortress of focus, discipline, and protection.


Conclusion

The Ars Goetia contains some of the most well-documented spirits in occult history. Each demon offers unique insights, abilities, and knowledge—but only to those who approach them with respect, preparation, and spiritual awareness. Master their sigils, understand their nature, and always operate within the boundaries of protective magick.


Part 1: Demons from the Goetia an their seals

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